Skip to content

Preventive wellbeing

Make room for mental maintenance.

We maintain our cars, our homes and our fitness. But our minds rarely get a regular moment of rest. An immersive VR experience creates a structured moment to step away from the pressures of everyday life.
Silhouette of a person meditating cross-legged in warm orange and purple light

Why prevention matters

Stress usually builds up gradually. Recognising the signs in time and consciously building in moments of recovery gives people more room to stay ahead of complaints.

A VR experience can structure such a moment: you put on the headset, your surroundings fade into the background and your attention shifts. VR is not a solution in itself, but an invitation to pause.

Prevention is more than a single experience. Healthy habits, social support, good working conditions and, where needed, professional advice remain at least as important.

How it works

From getting acquainted to a moment for yourself.

This is roughly what use within an organisation looks like. We agree the exact details together.
  1. 1

    Getting acquainted

    We discuss goal, audience and setting, and show the experience during a demo.

  2. 2

    Headset on

    The participant puts on the headset, preferably seated, with support where appropriate.

  3. 3

    The moment itself

    A dream world with image, sound and guided reflection, at your own pace.

  4. 4

    Coming back

    Wrapping up calmly and, where appropriate, talking it through with a supervisor.

In detail: how and for whom?

Possible applications

Where it can fit.

Examples of how organisations could use this application. Not every application is available straight away; we discuss together what is feasible.
  • Wellbeing programmes

    As part of a broader programme on workload, vitality and mental health.

  • Moments of calm at work

    A dedicated spot where employees can unwind, at a time that suits them.

  • Awareness sessions

    During workshops or themed days on stress, as an accessible way into the conversation.

  • Youth wellbeing

    An accessible, appealing way to introduce young people to reflection and relaxation.

At home

Would you like to experience Dream Fiction at home with your own VR headset? The consumer version is in preparation. Let us know and we will keep you updated.

Dream Fiction at home
  • Meta Horizon StoreComing soon
  • SteamComing soon
  • SideQuestComing soon

The Dream Fiction app is not yet available on these VR platforms. As soon as the app goes live, you will find the direct download links here.

Scientific background

What research shows, and what it does not yet show.

Research into VR relaxation shows indications of short-term effects on stress, with high acceptance. The evidence comes mainly from smaller and short studies.
  • Systematic review19 studies, 1,278 participants (general population)

    Riches et al. (2021)

    Found indications of feasibility, acceptability and short-term effects of VR relaxation on stress. The authors point to limitations: few randomised studies and little long-term data.

    An important basis for VR relaxation as a short, preventive moment.

    View the publication(opens in a new tab)
  • Systematic reviewStudies on workplace wellbeing

    Riches et al. (2023)

    Brought together research on VR and immersive technology for workplace wellbeing. The results are promising, but interventions were often short, often took place in a lab setting and had little follow-up.

    Relevant for organisations considering VR as part of their wellbeing policy.

    View the publication(opens in a new tab)
  • Mixed-methods study21 young adults (aged 18–25)

    McGarry et al. (2023)

    Measured heart rate and experiences around an immersive VR session. Heart rate fell during the session and participants described feeling relaxed and ‘somewhere else’.

    Shows how immersion can help people step away from their everyday surroundings for a while. Small sample.

    View the publication(opens in a new tab)
  • Pilot study (before and after)35 emergency physicians

    Birrenbach et al. (2025)

    A 6–8 minute VR meditation during work. Perceived stress fell immediately after the session (median from 4 to 2 on a 0–10 scale), with few side effects.

    An indication that even short VR moments can make a noticeable difference. There was no control group.

    View the publication(opens in a new tab)

About the evidence for Dream Fiction itself

These studies are about VR relaxation in general, not about Dream Fiction itself. No effect studies on the Dream Fiction experiences have been published yet. We are open to working with research partners to change that.

All sources and background

Limits

Honest about what VR cannot do.

  • A single VR experience does not prevent mental health problems; it is one building block among others.
  • Effects found in research mainly apply to the short term.
  • Not everyone enjoys VR; some people experience dizziness or nausea.
  • Workload and working conditions require structural attention from the organisation.

For whom

For organisations that take mental wellbeing seriously.

We work with organisations and professionals who support people with their mental wellbeing. Together we explore where an immersive experience can add value.
  • Occupational health services

    Explore how VR can complement existing support and wellbeing initiatives, for example around stress and prevention.

  • HR and employers

    Discover possible applications for employee wellbeing, stress awareness and prevention within your wellbeing policy.

  • Youth wellbeing

    Accessible, appealing experiences that can invite young people to take a moment of calm and reflection.

  • Healthcare professionals

    Get to know our approach and explore opportunities for responsible collaboration and research.

  • Organisations with specific needs

    Discuss bespoke solutions, demonstrations and requirements around privacy, safety and implementation.

  • Do you recognise your organisation?

    We are happy to think along about your audience, the application and the practical requirements.

Questions

Frequently asked questions about preventive.

All frequently asked questions

Is the preventive experience a training or a therapy?

No. It is a guided experience that offers room for relaxation and reflection. It is not therapy and does not replace professional support.

How often can you use an experience?

That depends on the experience and the context. In research, VR relaxation moments are often used briefly and repeatedly. During a demo we discuss what suits your organisation.

Do we need our own headsets?

We bring the equipment to the demo. We match the hardware needed for regular use to your situation.

Free on-site demo

Discover what mental maintenance can mean for your team.

Try the VR experience yourself during a free on-site demo and discuss what role it can play within your wellbeing policy.